Anyone that has ever played digital multiplayer games, has experienced the frustration from waiting half an hour for a game to start just to have the game scraped because of somebody leaving in the middle of it. Well a nice solution to that would be an AI bot that can be indistinguishable from any other human player. Thus it would get much easier to find a 4th player to a game and spare the frustration from somebody leaving one.
Imperia Online has provided us with historical games data of real players. Data will be provided with granularity – each played hand in a game. In addition a player ranking is also available. The game can be categorized in the set of Imperfect Information Games that is finite, with perfect recall and zero-sum. An article on possible part of the technique to tackle the subject matter can be found here. You can learn more about the actual game from here.
The idea is not to come up with a rule-base engine but to build a model that can play as good as a good player. It should also be able to jump in an existing game straight away and finish it in as human-like form as possible (i.e. without many mistakes) – though it should not be that good as to be annoying! Optionally, it should be possible to control the strength of the bot.